“Hurry! We needed this 10 minutes ago!” a frantic Mary hollers.
“I know, I know, I’m going as fast as I can!” Scott replies, clicking buttons.
“Oh no, he’s here!” She exclaims.
“Hello, I’m here to pick up my order.” A guy flashes the QR code on his phone.
“Yes, of course!” Mary rushes to Scott. “Is it ready?!”
“Almost…and done!” Scott sighs with relief.
“Here you go.” A smiling Mary hands a double-whipped, one-pump sugar iced coffee latte to the customer.
“Cool, thanks!” He turns, takes a sip, then stops and looks back at Mary.
“Um… I think my drink is missing the actual espresso.”
Scott’s jaw drops, mumbling, “Oh god, we just handed him whipped milk.”
—-
Like your barista forgetting the ever-crucial coffee in your latte, graphic design projects can sometimes take longer and still fall short, especially when everyone’s rushing to get it done.

As a marketer, have you ever hired a designer and thought, “Why is this taking forever?”
You’re not alone.
It’s one of the most common head-scratchers in the marketing world. You’ve briefed the designer and think the project is simple. Maybe it’s just a campaign graphic, a pitch deck refresh, or a landing page mockup. Nothing crazy, right?
And yet, two weeks later, you’re still sitting in a meeting asking, “Is it done yet?”
The truth is that most marketing teams drastically underestimate how long design takes. No, no, it’s not because designers are slow or inefficient, but because good design involves a lot more than just picking a color palette and moving shapes around.
This article is your inside scoop.
We’re going to walk through the real design process, the secret time-sucks that most people never see, and what you can do to actually speed it up without sacrificing quality or pulling your hair out in revision round five.
The Design Process — More Than Just Making It Pretty
Let’s start from the top.
Graphic design is more than making things look appealing, it’s strategic problem-solving. And just like any other strategic work, it comes with a process.
Whether you’re creating a brand refresh for a well-known company, a five-slide deck, or a set of banner ads, the workflow usually breaks down into three big phases: Discovery, Design, and Action.
You don’t always see all three. But you feel them, especially when something’s off or taking longer than expected.
The Discovery Phase — Where the Magic (Slowly) Starts
This is the phase where nothing looks like it’s happening, but trust me, a lot is going on behind the scenes.
Before a designer can do anything meaningful, they need clarity. Clarity around what you’re trying to say, who you’re trying to say it to, how it needs to look, and why it even matters in the first place.
So they’ll usually kick things off with a creative brief or, more often, a polite request for “more context.”

Because most briefs? Vague. Inconsistent. Half-filled-out templates with ten stakeholders behind them and zero alignment. It’s not anyone’s fault, it’s just how fast marketing moves. But that lack of clarity early on can cost serious time later.
Then comes the asset hunt for brand guidelines, past campaign examples, logo files (the right ones), color palettes, product photos, copy (if it’s ready), audience personas, and performance data if the piece is part of a bigger campaign.
After that, it’s a deep dive into reference data, getting to know how similar work has performed in the past. Then there’s also competitor research, to know what’s resonating with the current landscape.
All of these matter. It helps avoid guesswork and ensures that all designs are grounded on a solid strategy instead of assumptions.
But here’s the catch: getting all that material together doesn’t happen overnight.
Maybe the copy’s not finalized yet. Or, the brand team is reworking the logo. Perhaps legal needs to sign off on the messaging. Maybe some info is not available yet. All that waiting? That’s time. And it adds up fast.
Even in a well-organized team, it can take 3–7 business days just to reach alignment and gather what’s needed to begin design. That’s before a single layout is explored.
The Design Phase — Creating Takes Time
Now the fun begins, at least on paper.
This is the part where you, the marketer, might think progress is finally happening. But “designing” isn’t just opening Photoshop and pushing pixels around. It’s a layered creative process with a surprising amount of mental gymnastics behind it.
First, there’s concept development.
That could mean sketching, building mood boards, comparing visual directions, experimenting with layout logic, or whatever helps crack the creative nut. A poster ad and a brand identity don’t require the same effort, but both still need thinking time.

Even something “simple” like a carousel for social often involves working through constraints like character counts, brand voice, image cropping, platform-specific specs, and how to visually connect the slides.
Then, the layout.
Structure comes before style. Graphic designers work through hierarchy, spacing, rhythm, things most people never consciously notice but absolutely see when they’re off.
Once the bones are in place, they layer on the visuals. This means color, typography, imagery, iconography, and polish.
And they’re not just slapping it together. Most designers run a round (or three) of internal QA before you see anything. That means checking for alignment, brand consistency, accessibility issues, contrast ratios, and a dozen other invisible but crucial details.

Great, things are moving! So, what’s the number one thing that slows this phase down? Mid-project changes.
You’re halfway through design, and the headline changes. Or the content team revises the copy. Or someone wants to “try another direction.” That’s not a tweak; that’s a pivot. And every pivot costs time.
On a well-scoped project, expect the design phase to take 7–14 days for initial concepts. More if there are multiple assets, campaign variations, or unclear direction. Less if you’ve worked with the designer before and the brief is airtight.
The Action Phase — Revisions Are the Real Time Killer
Now we’re in the phase everyone thinks will be quick. Spoiler alert: It usually isn’t.
Here’s how it plays out.
Your designer delivers the first draft. You review it, or more accurately, you forward it to the rest of the team. Then someone’s out of office. Someone else hasn’t read the brief. Sales wants to weigh in. Legal has a question about the disclaimer. And your CMO would like to “just see another option.”
Before you know it, five business days have passed, and feedback is still rolling in.

Even once it’s consolidated, there’s usually another round of clarification. Some comments are contradictory. Others unclear. And some might require going back to the layout stage entirely.
Designers typically spend 2–3 days on revisions per round. Multiply that by 2–3 rounds (which is standard), and you’ve easily added 2 weeks to your timeline (or more).
Here’s the wild part about all of this: the actual changes often take less time than the waiting. The bottleneck isn’t the design, it’s usually the feedback loop.
The Hidden Time Traps in Graphic Design
You’ve seen the process. Now, let’s talk about the stuff that bloats your timeline without anyone realizing it. The “we lost a week, and we’re not sure how” kind of things.
Too Many Decision-Makers
This one’s a classic. You think you’re aligned, but then someone new enters the chat. The Head of Ops, your founder, a last-minute stakeholder, and suddenly the design you thought was approved isn’t quite right.
When everyone gets a vote, progress slows down. When no one has the final say, projects will stall.
It’s easy to fix this though, designate a single owner. Someone who owns the brief, owns the feedback, and owns the final sign-off. That person should know the goals and have the authority to make judgment calls. Everyone else? Optional.
The Feedback Ping-Pong
Scattered feedback kills momentum.
One email says the call-to-action is great. Another email says to change it. Then, someone replies to the wrong thread with feedback on version two when the team is already on version three.
This is how you end up with six versions of the same file, two conflicting sets of feedback, and a designer who has no idea what’s still relevant.
Keep all feedback in one place. Use tools that let you comment directly on designs. Figma, Google Docs, Frame.io, pick your weapon. Just make it centralized and version-controlled.
The “Quick” Changes That Aren’t
One of the fastest ways to lose trust with a designer is by asking for a small edit that turns into a domino effect.
Move the logo? That affects spacing, alignment, and possibly the focal point of the entire design.
Swap the headline? Now the text is longer, and it breaks the layout. Font sizes have to be adjusted. So does line spacing. Maybe even the image cropping.
None of these things are impossible, but they’re not instant, either. Especially when the project has multiple deliverables that need to stay visually consistent.
Case Studies — When Design Takes Too Long (and Still Doesn’t Deliver)
Even with time, talent, and investment, design projects can go off the rails.
In some cases, they do reach the finish line, only to face public backlash. And in many others, the work never even sees daylight.
Here are two real-world examples where brand and design overhauls were years in the making but either launched poorly or not at all. They’re cautionary tales about what can go wrong when creative vision gets stuck in a holding pattern of indecision, fear, and over-collaboration.
City of Belfast — A Logo Lost in Translation (2008–2011 | Cost: £280,000+)
When Belfast set out to rebrand, they didn’t just want a new logo, they wanted to rewrite a narrative. The city was evolving, and they wanted to reflect that transformation with a fresh visual identity. An identity that signaled progress, unity, and openness to the world.
Three years of workshops, public feedback sessions, agency pitches, and city council approvals later, they unveiled the result. It was a stylized “B” shaped like a heart.

The intention? Warmth. Inclusion. Pride. But the reaction? Mostly “meh.”
The public saw it as generic, sanitized, and strangely emotionless. Instead of something that captures a city brimming with energy, it looked like something you’d expect from a bank or a broadband provider.
And once word got out that the process had cost £280,000, the backlash only intensified.
Turns out, the heart wasn’t in it, at least not for the people it was meant to represent.
Why it took so long:
- Endless public consultations
- Layers of stakeholder approvals
- A brief that leaned too hard on playing it safe
Why it failed:
- Design-by-committee diluted any bold direction
- Lacked emotional authenticity or local texture
- Public focus shifted from “meaning” to “money wasted”
Kodak — A Rebrand That Died in the Planning Room (Early 2010s | Never Launched)
Remember when Kodak was photography? By the 2010s, it was anything but. With the film business in freefall and digital competitors miles ahead, Kodak knew it had to reinvent itself or risk becoming a relic.
Enter the company’s big rebrand.
Agencies were hired. Strategy decks were made. Product teams began exploring new packaging, tone of voice, and even a radical visual departure from the iconic red-and-yellow mark.
There was one problem. Kodak was running out of time and money.

The company was spiraling toward bankruptcy, and the internal culture was stuck in the past. While designers pushed for bold new positioning, execs clung to nostalgia and worried about alienating loyal (but dwindling) customers.
And so, the rebrand stalled. Then it was scrapped.
Kodak later reemerged from bankruptcy and played it safe with a minor logo update, staying close to its roots. The bold redesign they once aimed for? Buried in the archives.
Why it took so long:
- Deep legacy meant every change was high-stakes
- Several rounds of agency exploration
- Ongoing internal friction between old-guard leadership and future-facing teams
Why it failed:
- Corporate instability + Chapter 11 bankruptcy
- Fear of change at the exact moment change was needed
- No one wanted to pull the trigger on a bold new vision
How to Make Design Projects Move Faster (Without Sacrificing Quality)
You can breathe easy, timelines don’t have to stretch forever.
If you’re strategic about how you approach your design process (internally and with your creative partners), you can shave days, even weeks, off your project timeline. And no, that doesn’t mean cutting corners. It means cutting noise.
Start With a Clear Brief
The better your brief, the fewer assumptions your designer has to make and the less likely they are to spend time building something that misses the mark.
That means listing your actual goals. Don’t just say “make it pop,” but define your audience. Provide the final copy, not a “placeholder for now.” Finally, be crystal clear about deliverables and specs.

It also means getting internal alignment before the designer ever opens any software. If your CMO has a different idea of success than your growth lead, solve that discrepancy at the brief stage, never after version three.
The brief is the map. If it’s vague, expect detours.
Align on Feedback Early
This can’t be overstated. One of the fastest ways to derail a design timeline is sending scattered, contradictory, slow-drip feedback.
Before you hit “reply all,” review the work internally. Collect everyone’s thoughts. Hash out the disagreements. Then, send the designer a single, cohesive set of notes with clear priorities and one point of contact.

And for the love of velocity, set deadlines. “All feedback due by Thursday at noon” is better than “let me know what you think.” Because what people think can drag on for days. What’s due usually gets done.
The more consolidated your feedback, the fewer revisions you need. Say that like a mantra with me: fewer revisions = faster delivery.
Let the Designer Be the Expert
You hired them for their skill, not for their ability to follow pixel-perfect orders. So trust them.
Good designers aren’t decorators. They’re problem-solvers.
They think in audience behavior, hierarchy, emotional tone, brand positioning, all the invisible things that make a visual work.

That doesn’t mean you stay silent. It means you frame your feedback around intent, not execution.
Instead of: “Can you make the font bigger?”
Say: “We’re worried this part isn’t getting enough attention.”
Instead of: “This doesn’t feel exciting.”
Say: “We want this to feel bold and energetic, more like a launch moment, less like a corporate memo.”
The more you speak to what you want to accomplish, the better the designer can decide how to accomplish it.
Lock the Scope Before You Start
One of the sneakiest delays in any project? Scope creep. What started as one social graphic snowballs into “a few variations,” then “some light animations,” then “let’s also use this in the newsletter.”
Scope changes aren’t bad, but they need to be deliberate.
Every new asset, every format shift, and every platform tweak means more time. And more time means more review, more rounds, more chances for misalignment.
If you know you’ll need three banner sizes, say so upfront. If you’re not sure, build a phased plan. But don’t just think, let me add it in real quick, then complain about the result.
Nothing in design is ever that quick.
Centralize the Workflow
Email is where design projects go to die.
Use tools that support version control and visual feedback. Comment directly on the design in Figma. Annotate slides in Google Workspace. Create threads in Slack or Asana that stay organized and searchable.
Whatever your toolset, make sure feedback, files, and progress are all in one place.
The less time your designer spends searching through five email chains to figure out what “final_final2.psd” actually refers to, the faster they can get the work done.
Wrapping Up
Speed in design doesn’t come from rushing. It comes from clarity, alignment, trust, and process.
When you know what you want, stick to your scope, centralize your feedback, and let your designer do what they do best, magic happens.
Projects move. Assets get out the door. Campaigns hit deadlines. And nobody’s stuck on round six wondering how a flyer turned into an epic office saga.
So yes, good design takes time. But it doesn’t have to take forever.
You just have to treat it like the strategic process it is.

At Nicole Steffen Design, we combine thoughtful strategy with killer visuals without the endless back-and-forth. Let’s make your next design project smarter, faster, and way less painful. Contact Nicole Steffen Design today to get started.




